The game tracks your relationship with each race separately. It's most efficient to give each hero their own army as the army-wide buffs they can give do not stack with other heroes. You're not playing Civilization where you hit end turn until something happens, you should be constantly moving your armies around killing independents to earn EXP and collect resources.ĭon't forget to have scouts (you start with 1 or 2 units you can use for this) who can grab unguarded pickups, locate potential new city building sites and find independent cities for you to conquer/bribe. Just more direct control.Always be fighting. And I’m dubious that remaining at the estate creates much in the way of wealth opportunity, either. All the people you leave in charge concentrate on the house instead of prosperity and contentment opportunities in the village. This is exacerbated by having no control over what gets built at the estate. And of course the bank’s jacking up the interest rates isn’t just a nudge but an outright shove of financial feasibility right over the precipice. Even gaming the Kian Treaty vote going for max shares and keeping the opportunity to myself netted only 4000, a pittance given the debts. Investment returns are pitifully minimal and subject to RNG, and that’s if you have the wherewithal to invest anything at all. My admittedly limited experience with the 1.0 release seems like there’s no real way to generate such a thing. Securing a source of money is also very important, although that is basically only possible in Aetoria. If you have a lot of debt, you best only use loan if they are the special one, otherwise 1000 or 2000 in normal loan will be the limit until things get ugly.
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